// project
PubGamer

Overview
PubGamer was a large Australian online gaming community centred around Source engine games such as Counter-Strike: Source, Team Fortress 2, and later Garry's Mod.
After the original community shut down, it was revived in early 2009. From that point until its closure in June 2012, I served as the sole web developer for the rebuilt PubGamer presence.
My role covered far more than a single homepage. I built and maintained the main community websites, managed the phpBB forum and its custom theme, produced the site's visual assets by hand, and created supporting web services such as file hosting and game server hosting flows.
Although the sites themselves have been lost to time, the project remains an important early example of hands-on HTML, CSS, JavaScript, and PHP work carried out in a real community environment with live users, active servers, and day-to-day operational demands.
Project Context
PubGamer originally grew out of an Australian clan community formed in 2006 around Counter-Strike: Source and Team Fortress 2.
As the player base expanded, the community added official websites and rented game servers. Garry's Mod became a major part of that identity, especially through role-play and other custom server experiences that brought in a wider audience.
When the first version of the community later shut down, it was revived by community members who wanted to continue the brand and keep the player base together. The rebuilt PubGamer community then operated from early 2009 until June 2012.
Role and Responsibilities
I was responsible for the community's full web presence, including:
- designing and building the primary community websites
- maintaining and customising the phpBB forum and its theme
- creating logos, site graphics, and other visual assets by hand
- building supporting web services for file hosting and downloads
- creating a game server hosting website and payment-related flows
- supporting the broader community operation alongside infrastructure and server work
This made the project a practical early exercise in both front-end presentation and the operational side of running web platforms for a real online audience.
Key Features
Community Website Platform
- Public-facing websites for the PubGamer community
- Helped establish identity, onboarding, and day-to-day communication
- Evolved through multiple design iterations over the life of the project
Custom Forum Experience
- Maintained a phpBB forum as the community's main discussion hub
- Customised the theme to match the wider PubGamer brand
- Supported the social and organisational side of the community
Branding and Visual Design
- Produced logos, interface assets, and site artwork manually
- Kept the websites and forum visually consistent across multiple services
- Combined design and implementation rather than treating them as separate roles
Supporting Web Services
- Built a file hosting service for distributing community-related files
- Created a game server hosting site with user-facing flows around service setup and payments
- Extended the web presence beyond a simple community portal
Multi-Site Community Ecosystem
- Maintained several related sites instead of a single landing page
- Supported the broader needs of a live gaming community with active servers and multiple web touchpoints
Technical Highlights
Early Full-Stack Web Experience
This project reflects practical web development work from 2009 to 2012, including:
- HTML and CSS-based interface construction
- JavaScript-driven interaction
- PHP-based site and forum maintenance
- real-world deployment and upkeep of community-facing sites
Theme and Platform Customisation
Maintaining a phpBB forum and keeping it visually aligned with the main website required more than content management alone.
It involved adapting templates, styling shared components, and making the forum feel like part of a unified community platform rather than a disconnected third-party tool.
Service-Oriented Community Web Design
PubGamer was not just one site. It was a small ecosystem of related web properties that supported the community's operations.
That included:
- public community pages
- forum infrastructure
- file delivery
- hosting-related flows
- hand-built branding and asset work
Real Community Operations
Because these sites supported an active gaming community, the work had practical constraints that hobby mockups do not.
The websites needed to be usable, recognisable, and maintainable enough to support ongoing player activity, server promotion, and community administration over several years.
What This Demonstrates
PubGamer is an important early portfolio project because it shows long-running, real-world web development experience rather than a single isolated build.
It demonstrates the ability to:
- own a complete web presence as a solo developer
- combine development, theming, branding, and maintenance work
- support a live online community across multiple related websites
- build practical experience in the HTML, CSS, JavaScript, and PHP web stack well before modern frontend tooling became standard
Outcome
PubGamer remained active from early 2009 until June 2012 and served as a substantial early foundation for later web and systems work.
Even though the original services are no longer online, the surviving screenshots still represent several years of hands-on community web development, platform maintenance, and visual design carried out as the sole web developer for a large Australian gaming community.